Color for Digital Cinema:
Origination, Mastering, and Display
Date & time: Monday, June 14, 2004, 9:00am-5:00pm
Venue: Panavision screening room (Woodland Hills), Los Angeles
See the announcement.
Syllabus
Fundamentals
- Lightness terminology - brightness, intensity, luminance, lightness;
- Contrast, contrast ratio, viewing conditions, and image quality;
- The relative nature of lightness sensitivity;
- The logarithmic optical density measure.
Tone Reproduction
- Perceptual uniformity, and why it leads to nonlinear coding;
- How image data is altered to compensate for viewing conditions;
- Gamma in video, PCs, Macs, CGI, and film;
- Setting the brightness and contrast controls.
Color Reproduction
- Concepts of color - lightness, hue, and saturation;
- Classical CIE colorimetry; spectral and tristimulus reproduction;
- The concept of metamerism, whereby 3 components suffice;
- Additive reproduction, gamut; and the necessity of matrixing;
- Subtractive reproduction, and its unwanted absorptions;
- Limitations of classical color science; shortcomings of LAB and LUV.
Image Coding
- Perceptual uniformity and codeword utilization issues;
- Coding schemes: XYZ, LAB, R'G'B', Y'CBCR , log RGB, DPX/Cineon;
- Chroma subsampling - 4:4:4, 4:2:2, 4:2:0, etc.
Film
- Sensitometry (D-log E curves), film gamma;
- Emulsion sensitivities and dye spectral characteristics;
- Film gamut, compared to additive gamut (e.g., HDTV);
- Film timing.
Color Appearance
- Subjective effects: chromatic adaptation, induction;
- Rendering in film, video, HDTV, and CGI;
- Introduction to color appearance models.
Color Management Theory And Practice
- Color transform techniques, and gamut mapping;
- ICC architecture, profiles, and profile connection space;
- Device characterization and calibration.
Charles Poynton -
Courses
& seminars
www.poynton.com/notes/events/
2004-04-15